What Is an APM Test?
APM (Actions Per Minute) measures how many effective operations you can perform in one minute — the standard skill metric across RTS (real-time strategy) and MOBA (multiplayer online battle arena) games. This tool wraps it in a game modeled on MOBA minion CS (creep score) farming, measuring the practical speed of clicking with priorities.
How Last-Hit Scoring Works
Minions with HP bars spawn continuously at random positions. Each minion\u2019s HP drains over time (reaching zero in 2s);click before HP hits zero for a kill, or let it expire and it counts as missed. Better yet, killing under 30% HP scores a last hit — proof of superior judgment and timing.
Why Last-Hit Style Is More Realistic
In real MOBA matches, mindless spam-clicking wins nothing. What matters is scanning the whole screen and clearing the highest-priority targets. With multiple minions alive at once, this tool forces you to triage the ones about to expire — making it a far more practical APM measure than pure click-spam metrics like a CPS test.
APM Test vs. CPS Test
CPS (Clicks Per Second) measures raw burst clicking over 5-15 seconds — essentially finger speed. This APM test instead counts targets judged and cleared per minute; empty clicks and irrelevant inputs score nothing. Think of CPS as finger spam, and this APM as brain-hand coordination plus prioritization.
Rank Guide
Under 30 KPM: beginner / casual player.
30-50: typical MOBA/RTS player. Drops some CS but has the basics.
50-75: intermediate. Consciously reads minion priority.
75-100: advanced. Upper-rank CS efficiency in MOBA terms.
100-130: pro level. Tournament-grade wave clearing.
130+: superhuman. Close to the theoretical ceiling.
These are relative to this tool\u2019s spawn rate (one every 0.5s, max 7 at once). Real CS farming also involves movement, abilities, and an opposing player, so direct comparison has limits.
How to Improve
(1) Watch the edges: don\u2019t lock your gaze on the center — catch spawns with peripheral vision.
(2) Prioritize low HP: with several minions alive, clear the lowest-HP ones first. This raises your last-hit rate.
(3) Accept some misses: panicking to kill everything breeds mistakes. Sacrificing one or two in hard moments is correct play.
(4) Audit your gear: a high polling rate mouse and low-latency monitor raise your reaction ceiling. See also the mouse polling rate test and the refresh rate test.
How Measurement Works & Caveats
Only clicks that land on a minion inside the play area count as kills. Empty clicks and clicks outside the stage are ignored. Minion HP drains linearly over 2s, with smooth CSS-animated rendering. ESC only stops the session and never counts as game input.
Browser rendering delay, monitor refresh rate, and mouse polling rate make absolute values environment-dependent. The right goal is beating your own best in the same environment.
* This tool is unaffiliated with any RTS / MOBA product. It is a general-purpose input speed tool; all game rights belong to their respective holders.